GRAVEYARD
Graveyard
Reflexively, you curl tighter. Just another minute. Just another minute of sleep is all you need, but the sun waits for no one. Wait. The sun? After many days and nights with only moonlight to guide you, your eyes snap open and your pupils contract at the light.
It's been a while, hasn't it?
Bask in this euphoria for however long it lasts, until your memory snaps back against your mind like a rubber band. Weren't you dead? No matter how you met your end, you certainly remember dying in vivid detail. The pain that corresponds to the last moment's of your life chooses then to make itself known, trying to wriggle free from your skin almost literally. That mark on your skin wasn't there before either.
Take a moment to breathe and get your bearings, and really take everything into focus. The warm rays of sun that dance upon your skin are colorful and fragmented like a kaleidoscope, the effect of being filtered through stained glass. Of all the places to wake up, it seems you're inside a church that's no stranger to you, St. Mary's Basilica. While the odds are good you've woken up with company somewhere near by, the glint of gold from the altar will likely catch your attention regardless—embedded deep in the altar stands a golden staff, two sculpted wings draped down its sides.
While some things are the same, and some things are different, there are still more questions than answers. But the inscription engraved into the roof of the ceiling of the Church, now visible in proper lighting seems rather apt: Welcome to Krakow (again).

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Anyway, back to business -- he'll double check the locations of all the traps, and the clipboard as well (just to make sure, is it possible to reach the clipboard from outside the doorway?), before moving out of the room. Just to make sure: are there any traps in the hallway on the Night side? What about the back of the door they just blew out on this side? What does it look like from the Night side?
Once all of those things are ascertained, he'll go check out the ballroom. There's probably not much to see on the Night side, but he'll check whether the way the furniture is looks the same as in the spa.]
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No traps in the hallway not even on the Night side! Lucky bunch, not having to play hopscotch in the middle of a hotel hallway. The door you busted through, though, does seem to have some of those contraptions. As if the barricade and soldering wasn't enough.
Nope, looks like what little furniture is left in the ballroom is unrelated to the spa! But they do show the same friction marks than on the spa beds]
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But seriously, okay, maybe entering from the soldered Night door is a bad idea too. We're going to go ahead and check for any other points of entry into the hotel. What about the higher floors? Are all of the windows boobytrapped, or only the ones where the rooms are used? How many floors are there in this hotel anyway... Should we make the living climb 10 floors just to get in.
Does the ballroom have windows. Are there bathrooms. Is there a secret staff stairs. I'm just spitballing at this point.]
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Looks like, on the higher floors, all the windows are booby-trapped...with only one exception:
The ballroom on the third floor. There windows there don't have traps]
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Mission accomplished! Now it's time to send the living on another errand at some point and then sit back and see whether they blow themselves up or not. As soon as graveyard figures out how to hit them in the face with maps as well as blobs, that is.]